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Post by Mizumanta on Jun 3, 2014 23:33:25 GMT
you want to become a soul reaper. You each have some type of specialty that makes you eligible, the most common is a higher than reishi (spirit energy). The academy is a two year program that develops a person’s skills so that they become a full fledged soul reaper. Kido, hand to hand combat, agility, and swordsmanship will be tested. With wooden swords in the academy and loaned swords outside of the academy for missions and drills, it is with high hopes that the academy strives to allow you to awaken your zanpakuto before graduation (though this is rare) Each member will fill out a form displaying their strengths and weaknesses. What should be most noted is each student’s category. There are three. Tech, Speed, and Power. Power Power types have amazing physical and destructive abilities. Though they are usually slow, and although their accuracy can be poor, when their attacks hit, they do devastating damage. Some power types are amazing with defense, able to withstand even the mightiest blows. There is often a problem learning kido in this group. Many famous power types often avoid using kido, as they can hurt themselves if performed wrong. Some can’t even do the simplest of attacks. Power types often lose to the tech type’s wide range of attacks and strategies. They do well against the speed type, who once caught, will be at a major disadvantage. Best suited for squad 1,7, 8, and 11 Speed Speed types are the fastest. They can attack and flee in the blink of an eye. Their close and long range attacks are impressive and can be done multiple times in succession. Their ability to learn kido is at a normal rate. They can get most kido down after practicing a bit. Their attacks are fast, and they can avoid getting caught, but their cuts are usually shallow and weak. Along with this, their defenses are often lacking as well. The ability to strike and get away is this group’s strongsuit, though surprising the opponent is handy as well. Speed types have trouble with power types. Their attacks are much stronger. 10 strikes from a speed type can equal 1 strike from a power type. They do well against tech types. Tech types need time to think up plans and perform intricate attacks. With no time to do so, Speed types often dominate. Best suited for squads 2, 6, 9, and 10 Tech Tech types are crafty. They have a wide array of possibilities. They can perform the widest array of kido, think of intricate strategies, and perform in the most unique ways. Often sticking to kido alone, tech types can take control of the situation with the correct attacks. Heavy assessment of a situation is left to tech types, who often pull through. Learning kido is second nature to them, only needing to practice a few times before getting it. They do well against power types, using their own strength against them. The slower power type gives the tech type more time to plan and execute them. They have major trouble with speed types who can disrupt their plans as they are being made. Most suited for squads 3, 4, 5, 12, and 13 Rules: * Please no godmodding * Please do not assume events or knowledge other than what is given * Please keep this relatively pg13 (no limbs of...players being removed) * Stay active! * Please follow vdex forum rules * Please be honest with your Battle Charts. I will keep a record of your points * The password is my profile message
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Post by Mizumanta on Jun 3, 2014 23:33:44 GMT
Member List:
NPCs
Sign up form
[b]Name:[/b]
[b]Age:[/b] (Approx: At time of death/for your looks)
[b]Gender:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]History:[/b] (in the rukongai)
[b]Type:[/b] (speed, power, or tech)
[b]Battle Data: [/b] (you may disperse [u]10[/u] points anyway you see fit)
Attack: /100
Defense: /100
Mobility: /100
Kido: /100
Intellect: /100
Stamina: /100
RP example: (removed after acceptance)
Password:
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Post by Mizumanta on Jun 3, 2014 23:34:04 GMT
Extra Info and RulesZanpakutos Zanpakuto’s, like in the series, are not necessarily your choice. Some soul reapers dislike their swords (such as yumichika ayesagawa, shuhei hisagi) and some can’t access their’s at all (kenpachi). In this rp, if and when you get your zanpakuto, you will get a choice of three, each with their own looks and powers. Each aspect will reflect on who your character is. It could be based on something you are missing, your strengths, your desires, ect. It will definitely have a relationship to your type. During the rp as a reward for certain accomplishments, you will receive a dream (which is how most zanpakutos communicate). The dream will consist of your zanpakuto spirit trying to tell you its name through speech or actions. Only after a set number of dreams can you manifest your sword. The name and summoning words are up to you, as well as the form that your spirit takes. With enough training with your zanpakuto, you can even gain additional abilities.
For the academy, you will be given wooden swords and (surprisingly) asuachis. Uniforms: Kido Classes like Kido training will involve incantations as a beginner, incantations are the only way to use kido. After a while, with a lot of training, single digit kido will be able to be used without an incantation. You can just speak the attack. Since there are over 100 kido, we can use this as a prize system. Kidō Classification
Incantation Classes
Bakudō ("way of binding")
Spell #: 1 Spell Name: Sai (Restrain) Spell Information: Locks a target's arms in place behind their back. Incantation: unknown. Range: Short
Spell #: 4 Spell Name: Hainawa (Crawling Rope) Spell Information: An energy rope entangles the target's arms. Incantation: unknown. Range: short
Spell #: 8 Spell Name: Seki (Repulse) Spell Information: Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. Incantation: unknown. Range: Short
Spell #: 9 Spell Name: Geki (Strike) Spell Information: Engulfs the target in red light, completely paralyzing them. Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!" Range: Short
Spell #: 9 Spell Name: Hōrin (Disintegrating Circle) Spell Information: Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together. Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!" Range: Short
Spell #: 11 Spell Name: Kyōmon (Mirror Door) Spell Information: It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside. Incantation: Unknown Range: Short
Spell #: 12 Spell Name: Fushibi (Ambush Flare) Spell Information: Momo Hinamori uses this spell in conjunction with Shot of Red Fire and a Kidō net that has entangled her opponents resulting in a large explosion around them all. Rangiku Matsumoto states that it is number 12, but does not specify whether it is a Destructive or a Binding Spell although from the name and effect, it is highly likely to be a Binding spell. Incantation: Unknown Range: mid
Spell #: 20 Spell Name: Hakufuku (White Crawl) Spell Information: This technique muddles the consciousness of its target. The Bleach Official Incantation: Unknown Range: Short
Spell #: 21 Spell Name: Sekienton (Red Smoke Escape) Spell Information: Creates a blast upon activation and is used like a ninja's smoke bomb. Incantation: unknown. Range: Short
Spell #: 26 Spell Name: Kyakko (Curving Light) Spell Information: Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object. Incantation: unknown. Range: Short
Spell #: 30 Spell Name: Shitotsu Sansen (Beak-Piercing Triple Beam) Spell Information: Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle. Incantation: unknown. Range: Long
Spell #: 37 Spell Name: Tsuriboshi (Suspending Star) Spell Information: Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net. Incantation: unknown. Range: Short
Spell #: 39 Spell Name: Enkosen (Arc Shield) Spell Information: Summons a shield of condensed reiatsu to block opponents' attacks. Incantation: unknown. Range: Short
Spell #: 58 Spell Name: Kakushitsuijaku (Summoning of the Tracking Sparrows) Spell Information: Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain." Range: Long
Spell #: 61 Spell Name: Rikujōkōrō (Six Rods Prison of Light) Spell Information: Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams. Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!" Range: Short
Spell #: 62 Spell Name: Hyapporankan (Hundred Steps Fence) Spell Information: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile. Incantation: unknown. Range: mid
Spell #: 63 Spell Name: Sajo Sabaku (Locking Bondage Stripes) Spell Information: Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target. Incantation: unknown. Range: Short
Spell #: 73 Spell Name: Tozanshō (Falling Mountain Crystal) Spell Information: Creates an inverted pyramid-shaped barrier around the caster. Incantation: unknown. Range: Short
Spell #: 75 Spell Name: Gochūtekkan (Quintet of 1 kan Iron Pillars) Spell Information: Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground. Incantation: "Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end." Range: Short
Spell #: 77 Spell Name: Tenteikūra (Heavenly Rickshaws in Silken Air) Spell Information: Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster. Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens." Range: Short
Spell #: 79 Spell Name: Kuyō Shibari (Nine Sunlight Traps) Spell Information: Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest. Incantation: Unknown Range: mid
Spell #: 81 Spell Name: Danku (Splitting Void) Spell Information: Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. This is seen also when Aizen uses it to block Range: Short
Tessai's Hadō #88. Incantation: unknown; although Tessai hinted that it has an incantation when he fights Aizen. Range: Short
Spell #: 98 Spell Name: Shisō Kekkai (Quad Burial Barrier) Spell Information: This technique was used by Genryūsai Shigekuni Yamamoto, and is the seal used to lock away Kōga Kuchiki. Four spears are used to trap the target by their hands and legs. The target rises up into sky and is then sealed in a black coffin-like box with chains wrapping around it. The four spears then pierce the box all at once. Incantation: Unknown Range: Short
Spell #: 99, Part 1 Spell Name: Kin (Seal) Spell Information: Binds the arms of a target to their back like Bakudō #1, but with spiritual fabric and iron shafts.[24] Hachigen has displayed a far stronger version that ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with the spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape. Incantation: unknown; although (Shinji Hirako hinted that there is an incantation).
Spell #: 99, Part 2 Spell Name: Bankin (Great seal) Spell Information: This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song). The full power of the seal is still unknown as Ichigo broke the first two seals before the metal cube landed on him during his Shattered Shaft training. Incantation: First Song: Halting Fabric (Shokyoku: Shiryū). Second Song: Hundred Linked Bolts (Nikyoku: Hyakurensan). Final Song: Great Seal of 10,000 Forbiddings (Shūkyoku: Bankin Taihō). Range: Short -------------------------------------------------------------
Hadō ("way of destruction")
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Post by Mizumanta on Jun 3, 2014 23:38:53 GMT
Soooo...plot idea =3In an attempt to lessen his squad's need to leave the barracks and labs, Captain Mayuri Kurotsuchi has develpoed a hollow virus to handle smaller/less powerful hollows that he deems "not worth his time".
UNfortunately, in his rush and apparent arrogance, The captain did fewer experiments than needed before releasing the virus into a Karakura Town. At first the virus was a success. Smaller hollows were so weak that normal humans with slightly above spiritual power could simply kick them, step on them, or fall on them without notice and they would be destroyed. However, after a while, the smaller hollows developed a way around the virus, instead getting stronger from it. According to his research, the virus will soon reach stronger hollows, allowing their power to grow as well.
To combat his failed trial without letting the Captains of the Gotei 13 know, Captain Kurotsuchi has made agreements with the soul reaper academy to get rid of every last infected hollow.
Anyone interested?
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fuyuki
Magikarp Bait
anyways here's wonderwall :p
Posts: 22
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Post by fuyuki on Jun 8, 2014 15:22:14 GMT
Can we re-do the app with a different character?
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Post by Mizumanta on Jun 8, 2014 22:46:48 GMT
yes you may^^
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